
If I see it fit, I might evolve this into a general-purpose shader repo for NFS games by Black Box. I'm not sure if this repo will stay as a purely VT shader repo. PC version render code is a bit of a mess - the HDR redirect patch is needed to avoid loud bloom in cutscenes Features: Interior Exterior Doors Lights License Plate Speed RPM Carbon Skin Liveries Installation: 1. Slight shimmering in very dark areas (you need to pixel peep in order to see it) - caused by the ScreenEffects shader, no idea exactly why Uvesovercliff shader is NOT properly ported, but hacked together to look somewhat similar to the original You can adjust some parameters in fx/visualtreatment.fx such as the size of the vignette and FakeHDR (open and edit it in a text editor)

If not installed, install the NFS Carbon Shader Compiler & Loader or NFS Carbon PC - Streak Flare fixerĮxtract files to the game folder and launch

If not installed, install VS2022 redistributable Ported FakeHDR from ReShade directly to game codeįixed a bug with the GaussianBlur5x5 - made the game call it from the HDR shader instead of ScreenEffect (this is the sole reason why the asi plugin exists) Slightly optimized code (such as unrolled loops) Mods shown in this video are not mine, all credits goes to their authors / creators. Note that the differences are very subtle as this was primarily made to decompile the shader. NFS Carbon - 4K Textures + ReShade & Improved Lighting Mod. You can use this as a point of reference to make your own shaders in this game or port them from ReShade. This repo contains reverse engineered shaders with code based mostly on NFS Pro Street and Undercover. A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.
